Door Man
This game exploits Sid Meier's definition of a game being "a series of interesting decisions" in a negative way which detracts from the player experience.
Controls:
Use the E key to select options, skip text prompts, or open doors.
This game exploits Sid Meier's definition of a game being "a series of interesting decisions" in a negative way which detracts from the player experience.
Controls:
Use the E key to select options, skip text prompts, or open doors.